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Brain Quest Pre-Kindergarten Smart Cards
It’s fun to be smart! Packed with early learning questions that promote language development, cognitive growth, and social skills, these illustration-based card decks are the key to making Pre-K fun.
Loved by kids, teacher approved, and trusted by parents, Brain Quest Pre-Kindergarten question-and-answer cards help children explore and learn about phonics, word study, counting, matching, sequencing, and more! In a set of two decks, Brain Quest Pre-Kindergarten features hundreds of questions to help kids learn exactly what they need to know, when they need to know it.
Featuring:
Two full-color Q&A decks in a reusable flip-top storage box
A parent guide to help maximize the learning and fun
300 questions that set the foundation for learning
What’s New?
Technology questions: Introduces children to the basics of computers and technology
Expanded social and emotional learning: Explores feelings and interactions with peers
Updated content: Fresh and relevant to today’s families
Brain Quest decks are:
Aligned with early learning, child development milestones
Vetted by award-winning educators
Great to play with and learn from
380.00
L
380.00
L
380.0
HNL
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Brain Quest Kindergarten Smart Cards
It’s fun to be smart! Packed with questions that promote language development, cognitive growth, and social skills, these illustration-based card decks are the key to making kindergarten fun.
Loved by kids, teacher approved, and trusted by parents, Brain Quest Kindergarten question-and-answer cards help children explore and learn about phonics, word study, counting, opposites, early adding and subtracting, and more! In a set of two decks, Brain Quest Kindergarten features hundreds of questions to help kids learn exactly what they need to know, when they need to know it.
Featuring:
Two full-color Q&A decks in a reusable flip-top storage box
A parent guide to help maximize the learning and fun
300 questions that set the foundation for learning
What’s New?
Technology questions: Introduces children to the basics of computers, technology, and logic
Expanded social and emotional learning: Explores feelings and interactions with peers
Updated content: Fresh and relevant to today’s families
Brain Quest decks are:
Aligned with early learning, child development milestones
Vetted by award-winning educators
Great to play with and learn from
380.00
L
380.00
L
380.0
HNL
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Brain Quest For Threes Smart Cards
It’s fun to be smart! These two illustration-based card decks are packed with early learning questions that promote language development, cognitive growth, and social skills for children ages 3–4.
Loved by kids, teacher approved, and trusted by parents, Brain Quest For Threes question-and-answer cards help children explore and learn about the alphabet, counting, recognizing shapes, comparing and matching, and more! In a set of two decks, Brain Quest For Threes features hundreds of questions to help kids learn exactly what they need to know, when they need to know it.
Featuring:
Two full-color Q&A decks in a reusable flip-top storage box
A parent guide to help maximize the learning and fun
300 questions that set the foundation for pre-school learning
What’s New?
Technology questions: Introduce children to the basics of computers and technology
Expanded social and emotional learning: Explores feelings and interactions with peers
Updated content: Fresh and relevant to today’s families
Brain Quest decks are:
Aligned with early learning, child development milestones
Vetted by award-winning educators
Great to play with and learn from
380.00
L
380.00
L
380.0
HNL
Añadir al carrito
Brain Quest 2nd Grade Smart Cards
It’s fun to be smart! Now updated with a technology section, this set of two multi-subject card decks will make learning exciting for second graders everywhere.
Loved by kids and teacher approved, and featuring hundreds of questions based on math, language arts, science, social studies, and more to reinforce classroom learning with a fun, fast-paced game.
Brain Quest 2nd Grade Smart Cards helps kids aged 7 – 8 to learn core classroom subjects in a smart, entertaining, and engaging way. It’s a Q&A game that second graders can play with friends, family, or against the clock to test their knowledge. Smart cards feature hundreds of questions with answers to help kids know exactly what they need to know, when they need to know it.
Featuring:
Two full-color Q&A decks in a reusable flip-top storage box
1,000 questions and answers covering math, language arts, science, and more
What’s New?
Technology questions that cover computer science, coding, and technology
Updated content with new and revised questions that include recent key cultural and historic events
Revised historical content with a focus on balance, diversity, and conscious language
Brain Quest decks are:
Aligned with common core state standards
Vetted by award-winning teachers
Great to play with a friend or on your own—and great for travel
380.00
L
380.00
L
380.0
HNL
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Brain Quest 1st Grade Smart Cards
It’s fun to be smart! Now updated with a technology section, this set of two multi-subject card decks will make learning exciting for first graders everywhere.
Loved by kids and teacher approved, and featuring hundreds of questions based on reading, math, language arts, science, and more to reinforce classroom learning with a fun, fast-paced game.
Brain Quest 1st Grade Smart Cards helps kids aged 6 – 7 to learn core classroom subjects in a smart, entertaining, and engaging way. It’s a Q&A game that first graders can play with friends, family, or against the clock to test their knowledge. Smart cards feature hundreds of questions with answers to help kids know exactly what they need to know, when they need to know it.
Featuring:
Two full-color Q&A decks in a reusable flip-top storage box
750 questions and answers covering reading, math, language arts, and more
What’s New?
Technology questions that cover computer science, coding, and technology
Updated content with new and revised questions that include recent key cultural and historic events
Revised historical content with a focus on balance, diversity, and conscious language
Brain Quest decks are:
Aligned with common core state standards
Vetted by award-winning teachers
Great to play with a friend or on your own—and great for travel
380.00
L
380.00
L
380.0
HNL
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The Wartime Book Club
Inspired by true events, The Wartime Book Club is an unforgettable story of everyday bravery and resistance, full of romance, drama, and camaraderie and a tribute to the joy of reading and the power of books in our darkest hour.
The Isle of Jersey was once a warm and neighborly community, but in 1943, German soldiers patrol the cobbled streets, imposing a harsh rule.
Nazis have ordered Grace La Mottée, the island's only librarian, to destroy books that threaten the new regime. Instead, she hides the stories away in secret. Along with her headstrong best friend, she wants to fight back. So she forms the Wartime Book Club: a lifeline, offering fearful islanders the joy and escapism of reading.
But as the occupation drags on, the women's quiet acts of bravery become more perilous – and more important – than ever before. And when tensions turn to violence, they are forced to face the true, terrible cost of resistance . . .
Based on astonishing real events, The Wartime Book Club is a love letter to the power of books in the darkest of times – as well as a moving page-turner that brings to life the remarkable, untold story of an island at war.
560.00
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560.00
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560.0
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You Like It Darker
“You like it darker? Fine, so do I,” writes Stephen King in the afterword to this magnificent new collection of twelve stories that delve into the darker part of life—both metaphorical and literal. King has, for half a century, been a master of the form, and these stories, about fate, mortality, luck, and the folds in reality where anything can happen, are as rich and riveting as his novels, both weighty in theme and a huge pleasure to digest. King writes to feel “the exhilaration of leaving ordinary day-to-day life behind,” and in You Like It Darker, listeners will feel that exhilaration too, again and again.
“Two Talented Bastids” explores the long-hidden secret of how the eponymous gentlemen got their skills. In “Danny Coughlin’s Bad Dream,” a brief and unprecedented psychic flash upends dozens of lives, Danny’s most catastrophically. In “Rattlesnakes,” a sequel to Cujo, a grieving widower travels to Florida for respite and instead receives an unexpected inheritance—with major strings attached. In “The Dreamers,” a taciturn Vietnam vet answers a job ad and learns that there are some corners of the universe best left unexplored. “The Answer Man” asks if prescience is good luck or bad and reminds us that a life marked by unbearable tragedy can still be meaningful.
King’s ability to surprise, amaze, and bring us both terror and solace remains unsurpassed. Each of these stories holds its own thrills, joys, and mysteries; each feels iconic. You like it darker? You got it.
690.00
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690.00
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690.0
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Did I Ever Tell You
THE MOST EXTRAORDINARY, LIFE-AFFIRMING MEMOIR YOU WILL EVER READ ABOUT THE POWER OF LOVE.
Did I Ever Tell You? reads like a novel but is an unforgettable true story.
Genevieve (Gwen) Kingston was just eleven years old when her mother passed away, leaving behind a chest filled with gifts and letters to celebrate the milestones of Gwen’s life and each of her birthdays until age thirty.
When Did I Ever Tell You? opens, just three packages remain: engagement, marriage, and first baby. Tracing Gwen’s coming-of-age, the book reveals a treasure hunt, with each gift and letter unveiling more about her mother, her family, and—ultimately—herself.
Like Crying in H Mart by Michelle Zauner and The Last Lecture by Randy Pausch, Did I Ever Tell You? is a riveting book filled with unexpected twists and powerful life lessons. Through her mother’s fierce and courageous love, Gwen was granted the tools not only to move through grief but to cherish life.
For as her mother says in one of her letters: “love is stronger than death.”
790.00
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790.00
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790.0
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Amber Brown Is Not a Crayon
Even when her best friend is moving away, Amber Brown is always bold, bright, and colorful. And now she's in a graphic novel!
Third graders Amber Brown and Justin Daniels have been best friends since the day they first met in preschool. How great of a team are they? Amber helps Justin with his handwriting, and Justin helps Amber with her fractions. They sit next to each other in class and hang out together after school every day—that’s just how it’s always been.
But when Justin finds out his family is moving away, everything starts to feel different. Amber gets sad whenever she thinks about Justin leaving, and Justin seems overwhelmed by all the change to come. Can the two besties figure out a way to say goodbye that will keep their friendship strong, no matter how far apart they are?
290.00
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290.00
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290.0
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Team
When Getting Things Done was published in 2001, it was a game changer. By revealing the principles of healthy high performance at an individual level, it transformed the experience of work and leisure for millions. Twenty years later, it has become clear that the best way to build on that success is at the team level, and one of the most frequently asked questions by dedicated GTD users is how to get an entire team onboard.
By building on the effectiveness of what GTD does for individuals, Team will offer a better way of working in an organization, while simultaneously nourishing a culture that allows individuals’ skills to flourish. Using case studies from some of the world’s largest and most successful companies, Team shows how leaders have employed the principles of team productivity to improve communication, enable effective execution, and reduce stress on team members. These principles are increasingly important in the post-pandemic workplace, where the very nature of how people work together has changed so dramatically.
Team is the most significant addition to the GTD canon since the original, and in offering a roadmap for building a culture of healthy high performance, will be welcomed by readers working in any sized group or organization.
640.00
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640.00
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640.0
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Camino Ghosts
In this new thriller on Camino Island, popular bookseller Bruce Cable tells Mercer Mann an irresistible tale that might be her next novel. A giant resort developer is using its political muscle and deep pockets to claim ownership of a deserted island between Florida and Georgia. Only the last living inhabitant of the island, Lovely Jackson, stands in its way. What the developer doesn’t know is that the island has a remarkable history, and locals believe it is cursed…and the past is never the past…
670.00
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670.00
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670.0
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The Crayons Love Our Planet
The hilarious crayons from the #1 New York Times bestselling The Day the Crayons Quit are ready to celebrate our planet!
The Crayons love our planet and are proud of their contributions. White ice caps, Green trees, Blue oceans and skies, Brown soil...and more! Even Beige is proud of his contibution: Wheat! This humorous mini hardcover book shows the beauty of our plant—and why it needs all of us to be complete. Perfect for Earth Day.
290.00
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290.00
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The Last Kids 6: on Earth and the Skeleton Road
Now wielding the Midnight Blade, Jack Sullivan and the gang are furiously searching for the villainous Thrull and his skeleton army. The clock is ticking: the enemy has begun constructing the Tower--a portal with the power to bring Rezzoch the Ancient, Destructor of Worlds, to our dimension. Equipped with a crucial clue discovered by June on her Wild Flight, the group does the once-unthinkable: they leave Wakefield behind and embark on an . . . EPIC ROAD TRIP! That means music blasting, kitschy roadside attractions, snacks snacks snacks, dangerous detours, and a slew of skeletons and monsters at every turn. But this is no ordinary post-apocalyptic joyride. Because soon, they are pursued by a new threat: the return of a monster they thought long dead, who has taken on a terrifying new form. Jack, June, Quint, and Dirk will be lucky to make it far enough to find the answers they seek. But when the future of the world depends on it, these heroes don't pump the brakes—they go full throttle.
Told in a mixture of text and black-and-white illustration, this is the perfect series for any kid who's ever dreamed of starring in their own comic book or video game.
410.00
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410.00
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The Last Kids 5: on Earth and the Midnight Blade
The fifth book in the New York Times, USA Today, and Wall Street Journal bestselling series, with over 7 million copies in print!
"Terrifyingly fun! Delivers big thrills and even bigger laughs."--Jeff Kinney, author of the #1 New York Times bestseller Diary of a Wimpy Kid
The 5th book of the New York Times bestselling series!
Surviving their first winter after the Monster Apocalypse was no easy feat, yet Jack and his buddies waste no time springing to action against some of the nastiest, most evil monsters around. When Jack discovers his Louisville Slicer has new, otherworldly powers, he's thrown into epic training to find out what kind of destruction the blade can wield. But between fighting off zombies, fleeing from strange, glowy Vine-Thingies erupting from the ground, and squeezing in a video game session or two, there's barely time left to figure out what's wrong with their buddy, Dirk, who's been acting weird any time he's around the undead. When an unexpected villain appears, can Jack and his friends save themselves--and the rest of the world--from cosmic domination?
Note: most illustrations are printed in black-and-white, with the occasional gray-and-white image.
410.00
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410.00
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The Last Kids 4: on Earth and the Cosmic Beyond
It's the first winter after the monster apocalypse. For Jack and his buddies, that means sled catapults, epic snowball battles, and one monstrous Christmas celebration. But their winter wonderland turns dark when a villainess begins hunting them. And this villainess is different—she’s a human.
When the villainess steals Jack's prized monster-slaying tool, the Louisville Slicer, he vows to get it back. But it won’t be easy. Jack and his friends soon discover that the Louisville Slicer is the key to a dark plan that threatens the entire world—and beyond...
Told in a mixture of text and black-and-white illustration, this is the perfect series for any kid who's ever dreamed of starring in their own comic book or video game.
410.00
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410.00
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Same as Ever
Every investment plan under the sun is, at best, an informed speculation of what may happen in the future, based on a systematic extrapolation from the known past.
Same as Ever reverses the process, inviting us to identify the many things that never, ever change.
With his usual elan, Morgan Housel presents a master class on optimizing risk, seizing opportunity, and living your best life. Through a sequence of engaging stories and pithy examples, he shows how we can use our newfound grasp of the unchanging to see around corners, not by squinting harder through the uncertain landscape of the future, but by looking backwards, being more broad-sighted, and focusing instead on what is permanently true.
By doing so, we may better anticipate the big stuff, and achieve the greatest success, not merely financial comforts, but most importantly, a life well lived.
540.00
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Lies and Weddings
Rufus Leung Gresham, future Earl of Greshambury and son of a former Hong Kong supermodel has a problem: the legendary Gresham Trust has been depleted by decades of profligate spending, and behind all the magazine covers and Instagram stories manors and yachts lies nothing more than a gargantuan mountain of debt. The only solution, put forth by Rufus’s scheming mother, is for Rufus to attend his sister’s wedding at a luxury eco-resort, a veritable who’s-who of sultans, barons, and oligarchs, and seduce a woman with money.
Should he marry Solène de Courcy, a French hotel heiress with honey blond tresses and a royal bloodline? Should he pursue Martha Dung, the tattooed venture capital genius who passes out billions like lollipops? Or should he follow his heart, betray his family, squander his legacy, and finally confess his love to the literal girl next door, the humble daughter of a doctor, Eden Tong? When a volcanic eruption burns through the nuptials and a hot mic exposes a secret tryst, the Gresham family plans—and their reputation—go up in flames.
Can the once-great dukedom rise from the ashes? Or will a secret tragedy, hidden for two decades, reveal a shocking twist?
In a globetrotting tale that takes us from the black sand beaches of Hawaii to the skies of Marrakech, from the glitzy bachelor pads of Los Angeles to the inner sanctums of England’s oldest family estates, Kevin Kwan unfurls a juicy, hilarious, sophisticated and thrillingly plotted story of love, money, murder, sex, and the lies we tell about them all.
590.00
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The Three-Body Problem
The Three-Body Problem is the first novel in the groundbreaking, Hugo Award-winning series from China's most beloved science fiction author, Cixin Liu.
Set against the backdrop of China's Cultural Revolution, a secret military project sends signals into space to establish contact with aliens. An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion. The result is a science fiction masterpiece of enormous scope and vision.
340.00
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When Among Crows
When Among Crows is swift and striking, drawing from the deep well of Slavic folklore and asking if redemption and atonement can be found in embracing what we most fear.
We bear the sword, and we bear the pain of the sword.
Pain is Dymitr’s calling. His family is one in a long line of hunters who sacrifice their souls to slay monsters. Now he’s tasked with a deadly mission: find the legendary witch Baba Jaga. To reach her, Dymitr must ally with the ones he’s sworn to kill.
Pain is Ala’s inheritance. A fear-eating zmora with little left to lose, Ala awaits death from the curse she carries. When Dymitr offers her a cure in exchange for her help, she has no choice but to agree.
Together they must fight against time and the wrath of the Chicago underworld. But Dymitr’s secrets―and his true motives―may be the thing that actually destroys them.
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You Are Here
Sometimes you need to get lost to find your way . . .
Michael is coming undone. Adrift after his wife's departure, he has begun taking himself on long, solitary walks across the English countryside. Becoming ever more reclusive, he’ll do anything to avoid his empty house.
Marnie, on the other hand, is stuck. Hiding alone in her London flat, she avoids old friends and any reminders of her rotten, selfish ex-husband. Curled up with a good book, she’s battling the long afternoons of a life that feels like it’s passing her by.
When a persistent mutual friend and some very unpredictable weather conspire to toss Michael and Marnie together on the most epic of ten-day hikes, neither of them can think of anything worse. Until, of course, they discover exactly what they’ve been looking for.
Michael and Marnie are on the precipice of a bright future . . . if they can survive the journey.
A hilarious, hopeful, and heartwarming love story—the novel belovedNew York Times bestselling author David Nicholls calls “my funniest book yet”—You Are Here is a bittersweet and hopeful story of first encounters, second chances, and finding the way home.
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